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MangoJellyPudding7/28/26About 1 min

MaterialStatsBuilder

Tinkers' Construct 3 Vanilla Parts

TypeMethodDescription
Melee/Harvest Tools
head(
  durability: int,
  meleeAttack: float,
  miningSpeed: float,
  miningTier: string
)
Weapon and tool heads, such as pickaxe heads, small axe heads, small blade heads, pan heads, hammer heads, broad axe heads, and wide blades
handle(
  durability: int,
  meleeDamage: float,
  meleeSpeed: float,
  miningSpeed: float,
)
Handles, such as tool handles and tough handles
binding()
Bindings, such as binding knots, discs, and large plates
Ranged Tools
limb(
  accuracy: float,
  drawSpeed: float,
  durability: int,
  veocity: float
)
Bow limb
grip(
  accuracy: float,
  durability: float,百分比
  meleeDamage: float
)
Bow grip
bowstring()
Bowstring
Armor
platingHelmet(
  armor: float,
  durability: int,
  toughness: float,
  knockbackResistance: float
)
Plating helmet
platingChestplate(
  armor: float,
  durability: int,
  toughness: float,
  knockbackResistance: float
)
Plating chestplate
platingLeggings(
  armor: float,
  durability: int,
  toughness: float,
  knockbackResistance: float
)
Plating leggings
platingBoots(
  armor: float,
  durability: int,
  toughness: float,
  knockbackResistance: float
)
Plating boots
platingShield(
  armor: float,
  durability: int,
  toughness: float,
  knockbackResistance: float
)
Plating shield
maille()
Chainmail base
repairKit()
Repair kit, used to restore durability when crafted with other tools
skull(
  durability: int,
  armor: int,
)
Skull

Other Methods

MethodDescription
fullArmor(
  armor: float,
  durability: int,
  toughness: float,
  knockbackResistance: float
)
Sets the attributes for the full armor set and automatically applies them to the helmet, chestplate, leggings, boots, and shield
part(
  partId: string,
  data: map<string, object>
)
Sets attribute data for a part